
Players who are more "pure" story tellers, those willing to go with more rulings on the fly (Rule of Cool) may do just fine using the old mechanics. (Again, extremely arguably) All of these extra rules have been helpful to many players, but they have also made for more "roll" style of play. On the flip side, the expanded mechanics of more modern editions have allowed for a lot more variety in the building of characters for those who want or need concrete rules to help create/visualize their builds. The older systems (extremely arguably) allowed for more "role-playing" because they had fewer rules by comparison to today's systems. Not saying any one system is better, but this does come back to the "roll" vs. I feel like most of us like to honor the original games and systems, but there's a reason that new editions and rule sets keep cropping up. As always, the truest answer is "it depends on the players". There's another thread out there right now about the "Rule of Cool", and I feel like some of the points in that thread would be relevant to this topic too. What about the possibility of actually using the game versions for which these iconic adventures or campaigns have been designed for? Obviously this depends a lot on the group and DM being willing to learn/re-learn/remember older versions and mechanics, etc, but is it even feasible? Do you think it has the potential to be fun? Or most likely frustrating and a disappointment?

The fact that a lot of these conversions already exist is a plus.īut I was thinking. My group is all familiar with PF 1st edition, so the idea which is currently being more accepted in our midst is either looking for those modules converted directly to PF, or to D&D 3.5 or even 3.0. However, we would still like to experience them nonetheless, and have been debating the best way to approach this idea.
/cdn.vox-cdn.com/uploads/chorus_image/image/54719427/e722faa4e44e757ff08859feda9a777c.0.jpg)
Of course this is no biggie, and we all know some of the modules will probably look very strange in content and mechanics, when we look at them under a more modern light.

After many years playing RPGs (a lot of them in Fantasy Settings, and a lot of gaming with AD&D, 3.5 and Pathfinder), me and my regular gaming group have come to the conclusion there are a LOT of iconic modules/adventures/scenarios/campaigns we have actually never played through.
